AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on Android in Colombia Q2 2024
The top 5 3D cartoon games on Android in Colombia showed varied performance in Q2 2024, with significant trends in downloads, revenue, and active users.
In Q2 2024, the top 5 3D cartoon games on Android in Colombia exhibited noteworthy trends in their downloads, revenue, and active user metrics. Here’s a detailed look at the performance of these games.
Subway Surfers from SYBO Games saw its weekly revenue peak at around $194 in late April, though it later fluctuated and settled at approximately $76 by the end of June. Downloads showed significant spikes, particularly in the weeks of April 22 and May 20, reaching around 72K and 80K, respectively. Weekly active users experienced a gradual decline from 1.7M in early April to about 1.4M by the end of June.
Squad Busters by Supercell, launched at the end of May, demonstrated a rapid ascent in revenue, peaking at roughly $3.7K in the first week of June. Downloads surged to over 500K in the launch week and remained strong, although they tapered off to about 27K by the end of June. Active users mirrored this trend, starting from almost 294K and declining to about 103K.
My Perfect Hotel by SayGames Ltd had a relatively steady revenue stream, peaking at $57 in the final week of June. Downloads varied throughout the quarter, with the highest at around 52K in early April and the lowest at approximately 30K in early May. Active users showed a downward trend from 181K in early April to about 116K by the end of June.
Stumble Guys from Scopely maintained a consistent revenue stream, peaking at around $2.1K in late April. Downloads saw a notable increase in the last week of June, reaching about 60K. Active users also showed a positive trend, peaking at around 219K in late May and maintaining over 200K towards the end of the quarter.
My Talking Angela 2 by Outfit7 Limited saw its revenue gradually increase, peaking at $54 in the first week of June. Downloads were highest in the last week of June, reaching about 42K. Active users remained relatively stable, peaking at around 324K at the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.